Holiday Archive Dive: The Walk Cycle
Happy Memorial Day, everyone. In case you're in front of the computer instead of grilling brats, here's a great tip from April 2011, to help you draw motion more believably. It's a discussion of the walk cycle.
So, we're standing at our booth at Emerald City Comic Con, and my boothmate, Dave Kellett, starts chuckling, having remembered a recent Evil Inc comic that made him laugh. Eager to find out what I'd done right, I pressed him, and he told me that it was this one.
"Huh?!" I said, "That one got ya, eh?"
"Not the gag," chortled Kellett. "I mean... who WALKS like that?!"
And when I looked at it again, I could see that I really had screwed up that character's walk cycle. I have him pushing up on a leg in equilibrium and his back leg is kicking backwards instead of forwards.
Of course, it was all in good fun, but I made myself a note to go back and spend a little time studying walk cycles.