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« Q&A with Scott Kurtz (Part Four of Four) | Main | Q&A with Scott Kurtz (Part Two of Four) »
Wednesday
Jun232010

Q&A with Scott Kurtz (Part Three of Four)

This is the third of a four-part Q&A session with Scott Kurtz.

Q) Also I would like to hear some history of what you feel were the turning points in your career, those certain things that helped get your name out there more, and what gave you an artistic leap ahead; experiences that helped you become a better artist, and a better business person.

Q) What you think was your single best decision, and worst mistake that helped or hindered PVP either artistically or business-wise. 

Q) You have, on numerous occasions, broken up the regular PVP narrative with things like LOLBat (until he became a PVP regular) and your pop culture parodies. What are the pros and cons of doing things like that in your main strip vs doing a separate strip? Is working those into PVP something you have found you can only do now that you're a well-established creator?

Q) Guest strips should be done on the side, but what comics should we invest in if we make the time to draw guest strips? Also, what do you look for in a guest strip when you receive submissions?

Q) Who did your plushes and would you recommend them?

Q) If you had to name the five greatest creative sins of webcartooning, as in mistakes or things creators do wrong, what would they be? Feel free to name more if you like.

Q) Possibly redundant to above, but if you had name five or more creative virtures, or things the best creators do, what would they be?

Q) If you only could give one piece of advice to webcartoonists, then have to be forever silent, what would it be, and why?

Q) I know most of your career has been as a solo creator, but either through observation or your work on things like the Blams, do you have any advice on working as a creative pair?

Q) Do you have any advice for book creation? Logistical, creative and/or technical tips would be much appreciated.

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