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« Q&A with Scott Kurtz (Part Two of Four) | Main | Friday Archive Dive: Moderating a Convention Panel »
Monday
Jun212010

Q&A with Scott Kurtz (Part One of Four)

We asked for questions for Scott Kurtz and you responded with queries that covered everything from Cintiq to Ted Rall.

There's just way too much for one post, so this will be a four-part series.

Here are the questions he answered today.

Q) I was wondering how you come up with your storylines. Are they evolving as you go or do you think them out before even starting them? And do you have any tips how to come up with new storylines? What works for you? What sparks your creative brain?

Q) Which artists do you look up to creatively? (Living or dead, comic or cartoon).

Q) Are iPads and iPhones really "game changers" for Web content/comics?

Q) Why did you start Blamimations? Do you think we as comic creators should being thinking of new forms of entertainment? (video/podcasts/etc.) What's next?

Q) I have a few stylistically different stories rattling around in my head and I'm having difficulty deciding which one to pursue fully. I would like to eventually see all these stories created at some point but I think really focusing and devoting myself to one of them is the only way to do it justice. Have you had this problem before, and if so, how did you resolve it?

Q) Could you speak to us a bit about your process for character development (initial stages) and then how you take an idea and flesh it out into a joke or story arc.

Q) I'd like to get your opinion on using animation within webcomics? This is something I've experimented with briefly, and want to explore more of. If done well, I think animation can be used within webcomics to make the story more immersive. Your thoughts?

Q) Do you feel the capacity for public critique and commentary has diminished in the webcomics community over the years? I don't mean Web sites like Websnark, where the writers often have little connection to comics beyond writing reviews, but rather creators making open and honest appraisals of their peers' work in an effort to bring the quality of the material being created up over all.

Q) When do you feel its necessary to write yourself into a corner?

Q) Your Ustreams show that you draw your comic with great confidence and speed. Was it always so? Is there any hope for me to get faster as I am also striving to improve?

Log in to read Scott's answers.